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True to its title, this game allows the player to play the role of literally EVERYTHING in its model of interacting natural systems.
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EVERYTHINGĮVERYTHING, screenshot courtesy IndieCade But nope, Hexecutable offered to do it instead. We had to take a second look to check this wasn’t a new piece from Michael Brough perhaps taking on Match 3, just to tousle its hair. A “cyberpink” adventure to remind people of the playful, even magical aspects of computers. Beglitchedīeglitched, screenshot courtesy IndieCadeĪ game about hacking, programming and software-debugging with a decidedly atypical aesthetic approach. The term gives its title and inspiration to this game that explores nonlinear storytelling and the lingering historical effects on indigenous people of the colonization of North America. Survivance: a portmanteau of “survival” and “endurance,” coined by Native American scholar Gerald Vizenor. Survivance, screenshot courtesy IndieCade Survivanceīy Wisdom of the Elders with Elizabeth LaPensee The complexity comes in the side effects of each prescription’s interaction with other drugs. Meditative music and simple, softly psychedelic graphics belie this game’s narrative of dealing with chronic illness by balancing the side effects of prescription drugs. Developers Asymmetric actually have a distinctive philosophy to their game design, with both their visual and comedic approach aimed at bringing in a wider cross-section of people than hardcore video game fans, but also, c’mon, stick figure cowboys! Overdose West of Loathing, screenshot courtesy IndieCadeįrom the people behind the legendary absurdist low-fi MMORPG Kingdom of Loathing comes West of Loathing, a similarly low-fi Western-themed RPG for digital devices. Here are some of IGR’s first look picks from the IndieCade 2016 festival. But for this list, we are going to cover only digital independent video games, and are leaving out VR, board and card games and the big games. We will be there with writers from all over California and also from Toronto, Canada – two of the world’s hottest indie game nests in an attempt to cover over 200 titles and events. This year IndieCade is bigger than ever, and the VR sector of the industry is growing rapidly. We live for the experimenters, mavericks and risk-takers, and we respect the masters and teachers that have so much to pass on to the next generation of ludologists, producers, artists, programmers, distributors and publishers. IGR, of course, feels included in the symbiosis between developers, gamers, curators, reviewers and critics and the marketplace. Ever since its early days, the IndieCade international independent games festival, spearheaded by Sam Roberts, Stephanie Barrish and Celia Pearce has represented a discovery pool of untapped talent, a motivator for creative development and think tank for the future of the gaming industry in all its permutations.